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What made the issue fixed in the parent commit harder to spot for me was the multitude of concepts and terms involved in encoding: What's *serializing* vs. *encoding*? Why is there this odd `Frame::to_bytes`? So I decided to clean up a bit. I removed `fn serialize` so that the logic stays close to the data, and instead of it provide `fn encode_vec` in `trait Encode` so that we don't add up with one-offs like `Frame::to_bytes` again. Also we make use of `encode_vec` in the tests.