- Add `migrate::ignore` callback to `cob::cache` calls
- Remove the `Verified` trait from the `Doc` struct
- Update `Doc` fields with read-only methods
Great explanation by @LarsWirzenius on the why
> Async code in Rust runs in one or more threads. Usually there's a
small number of threads that are multiplexed between different async
functions. The async executor chooses what threads to use and which
thread runs which async code. If the async code takes a long time, such
as by calling std::thread::sleep, the whole thread stops doing anything
else, and then no other async code runs in that thread, either.
- Improves the hierarchy of types into separate folders
- Improve the types generation making more structs and less serde_json
- Adding more optional values to the tauri commands