Improve blockies

This commit is contained in:
Alexis Sellier
2021-05-28 20:34:04 +02:00
parent 72fec35d7d
commit d7d344f3e7
3 changed files with 132 additions and 8 deletions
+5 -6
View File
@@ -1,17 +1,17 @@
<script lang="typescript">
import { onMount } from 'svelte';
import blockies from 'ethereum-blockies';
import { createIcon } from '@app/blockies';
export let address: string;
let container: HTMLElement;
onMount(() => {
const seed = address;
const avatar = blockies.create({
const seed = address.toLowerCase();
const avatar = createIcon({
seed,
size: 8,
scale: 16
scale: 16,
});
container.style.backgroundImage = `url(${avatar.toDataURL()})`;
});
@@ -27,5 +27,4 @@
}
</style>
<div class="icon" bind:this={container}>
</div>
<div class="icon" bind:this={container}></div>
+2 -2
View File
@@ -12,7 +12,7 @@
import Modal from '@app/Modal.svelte';
import Error from '@app/Error.svelte';
import Icon from '@app/Icon.svelte';
import Blocky from '@app/Blocky.svelte';
import Blockies from '@app/Blockies.svelte';
import SetName from '@app/ens/SetName.svelte';
import Project from '@app/base/projects/Widget.svelte';
import * as utils from '@app/utils';
@@ -110,7 +110,7 @@
{#if registration && registration.avatar}
<img src={registration.avatar} alt="avatar" />
{:else}
<Blocky address={org.address} />
<Blockies address={org.address} />
{/if}
</div>
<div class="info">
+125
View File
@@ -0,0 +1,125 @@
// Copyright (c) 2019, Ethereum Name Service
// The random number is a js implementation of the Xorshift PRNG
let randseed = new Array(4) // Xorshift: [x, y, z, w] 32 bit values
function seedrand(seed: string) {
for (let i = 0; i < randseed.length; i++) {
randseed[i] = 0;
}
for (let i = 0; i < seed.length; i++) {
randseed[i % 4] =
(randseed[i % 4] << 5) - randseed[i % 4] + seed.charCodeAt(i);
}
}
function rand(): number {
// Based on Java's String.hashCode(), expanded to 4 32bit values.
let t = randseed[0] ^ (randseed[0] << 11)
randseed[0] = randseed[1]
randseed[1] = randseed[2]
randseed[2] = randseed[3]
randseed[3] = randseed[3] ^ (randseed[3] >> 19) ^ t ^ (t >> 8)
return (randseed[3] >>> 0) / ((1 << 31) >>> 0)
}
function createColor(): string {
// Saturation is the whole color spectrum.
let h = Math.floor(rand() * 360);
// Saturation goes from 40 to 100, it avoids greyish colors.
let s = rand() * 60 + 40 + '%';
// Lightness can be anything from 0 to 100, but probabilities are a bell curve around 50%.
let l = (rand() + rand() + rand() + rand()) * 25 + '%';
return `hsl(${h}, ${s}, ${l})`;
}
function createImageData(size: number): number[] {
let width = size;
let height = size;
let dataWidth = Math.ceil(width / 2);
let mirrorWidth = width - dataWidth;
let data = [];
for (let y = 0; y < height; y++) {
let row = [];
for (let x = 0; x < dataWidth; x++) {
// this makes foreground and background color to have a 43% (1/2.3) probability
// spot color has 13% chance
row[x] = Math.floor(rand() * 2.3);
}
let r = row.slice(0, mirrorWidth);
r.reverse();
row = row.concat(r);
for (let i = 0; i < row.length; i++) {
data.push(row[i]);
}
}
return data;
}
function createCanvas(
imageData: number[],
color: string,
scale: number,
bgcolor: string,
spotcolor: string
): HTMLCanvasElement {
let c = document.createElement('canvas');
let width = Math.sqrt(imageData.length);
c.width = c.height = width * scale;
let cc = c.getContext('2d');
if (! cc) throw new Error("Can't get 2D context");
cc.fillStyle = bgcolor;
cc.fillRect(0, 0, c.width, c.height);
cc.fillStyle = color;
for (let i = 0; i < imageData.length; i++) {
let row = Math.floor(i / width);
let col = i % width;
// if data is 2, choose spot color, if 1 choose foreground
cc.fillStyle = imageData[i] === 1 ? color : spotcolor;
// if data is 0, leave the background
if (imageData[i]) {
cc.fillRect(col * scale, row * scale, scale, scale);
}
}
return c;
}
export interface Options {
seed: string
size: number
scale: number
color?: string
bgcolor?: string
spotcolor?: string
}
export function createIcon(opts: Options) {
opts = opts || {};
let size = opts.size || 8;
let scale = opts.scale || 4;
let seed =
opts.seed || Math.floor(Math.random() * Math.pow(10, 16)).toString(16);
seedrand(seed);
let color = opts.color || createColor();
let bgcolor = opts.bgcolor || createColor();
let spotcolor = opts.spotcolor || createColor();
let imageData = createImageData(size);
let canvas = createCanvas(imageData, color, scale, bgcolor, spotcolor);
return canvas;
}